So how does Abzû take one big underwater level and get it so weirdly right? The underwater level, optional or otherwise, has been pretty adventure-standard since Sonic the Hedgehog with his air bubbles and drowning panic-music. Even if there’s no explanation to how for example, a privileged young man growing up in fifteenth century Florence can somehow swim like Michael Phelps even while wearing a cape, or that swimming in full plate is a reasonably normal thing to do in places like Skyrim. Most video game characters, with a few exceptions can swim. In an industry of war, bloodshed, apocalypse and round-winning kills, what does a non-violent underwater exploration game have to offer to gamers?
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